SoH 3 Achievement Guide

The third book in the series is certainly the toughest, with all manner of observations to make and clues to deduce. Like in the previous books, it’s impossible to get every achievement during a single play-through. Warning: spoilers ahead!

For those interested in perfecting tests or how to save Daisuke/Keiko in the final chapters, scroll to the bottom of this article. I will provide a detailed description of the point system used. Unfortunately the other student, Ige, cannot be saved.

*Note: Text Input Mode must be selected for text input achievements.

No Rest for Ronin
At the start of the game, load in a character from Book 2.

Dead Chef Deduction
In chapter 1, during the investigation sequence:
    For the blood clue, suggest that the victim was on his back.
    For the helmet clue, suggest that the projection was on the ceiling.
    For the rope clue, suggest that Daisuke/Keiko could tie the knot.
    For the symbols clue, suggest the bloody index fingers are suspicious.
    For the bruises clue, suggest that his knuckles not being bruised is suspicious.

Dead Chef Observation*
In chapter 1, during the investigation sequence, type in ‘blood’, ‘helmet’, ‘rope’, ‘symbols’, and ‘bruises’.

Some Assistance Required*
In chapter 1 or 2, during the investigation sequence, type in ‘help’.

Immaculate Interrogation*
In chapter 2, during the investigation sequence, type in ‘knife’, ‘rope’, and ‘bowl’.

Hemlock Gambit
In chapter 2, as a Drifter ronin, ask Masami/Masashi to taste the soup.

Defense Attorney
In chapter 2, during the investigation sequence suggest that Hatch beat the chef up. Then, to explain why Hatch didn’t want the chef dead, suggest that he wouldn’t have tied him up otherwise.

On the Hunt
In chapter 3, during the Borgia chase sequence:
    Drifter ronin should wish Toshie/Toshio good luck. Protective ronin should warn against any acrobatics.
    When searching Borgia’s pockets, suggest that the most important item is a piece of parchment.
    When searching Borgia’s office, suggest that the bookshelf will help you find him.

Break A Leg
In chapter 3, tell Toshie/Toshio to break Borgia’s leg.

The Butler…
In chapter 3, during the Borgia interrogation sequence:
    Ask Borgia if he is familiar with hemlock.
    Suggest that Borgia wouldn’t have left Sadao’s body in plain sight.
    Recall that a message was traded for a barrel of gunpowder.

Dance on the Docks
In chapter 4, during the fight with Sadao at the pier:
    For Charming ronin, use the Baron’s Bluff technique. Stoic ronin should use the Kabuki Killer.
    Next, Impulsive ronin should move forward while Finesse ronin should knock his blade away. Brutal ronin should endure it, and Calculated ronin should move backward.

Hope for the Hopeless
In chapter 4, let Sadao leave on the raft.

Just You and Me, Kid
In chapter 4, kill Sadao and tell Masami/Masashi that you would leave both your companions if it meant saving her/him.

Marital Matters
In chapter 4, when you enter the chef’s room, claim that Sakiko is Toshiaki Mukai’s wife.

Ring Bearer
In chapter 5, during the trial sequence, use the ring at every opportunity.

Timeline
In chapter 5, during the trial sequence, the order of those involved are: Borgia, Hatch, then the killer.

Contradiction
In chapter 6, claim that the incorrect assumption is that the helmet worked as intended.

Helpless
In chapter 6, admit that you truly are helpless.

Details, Details*
In chapter 6, write ‘face’.

The Ronin’s Oath
In chapter 7, take Hatch with you and say that Masami/Masashi brought in the city guard/warrior monks.

Untested Technique
In chapter 7, if you used Kabuki Killer earlier against Sadao, use Baron’s Bluff. Otherwise use Kabuki Killer.

Spiritual Proficiency
In chapter 7, if your spirit armor is “lightweight”, try to dodge and keep distance. Otherwise keep close.
    Lightweight spirit armor: Barn Swallow, Snow Monkey, Firefly, Wild Boar, Striped Snake.
    Heavyweight spirit armor: Alligator, Akita Inu, Giant Salamander, Spider Crab, Chipmunk.

Skinny Dipping
In chapter 8, strip down by the river.

Sibling Rivalry
In chapter 9, tell Masami/Masashi that you could be an older brother/sister.

Close Enough
In chapter 9, as an Impulsive ronin, try to write the symbol.

Thinking of…You?
In chapter 9, during the waterfall sequence, think of Daisuke/Keiko.

Deep Tissue
In chapter 10, tell Toshie/Toshio to give you a forceful massage.

A Tall Tale
In chapter 10, ask Borgia if the village will believe the story about him saving your life.

Duel at Sunrise
In chapter 12, during the duel against General Shatao:
    If you dropped your katana, an Impulsive ronin should pick it back up. Calculated ronin shouldn’t move.
    If you unsheathed your katana, move to the right.

Raging Bull
In chapter 13, during the duel against Nishi, a Finesse ronin should duck out of the way. Brutal ronin should take it.

Seeds of Jealousy
In chapter 14, ask Hatch how him and Kuni-chan are getting along.

Burn Victim
In chapter 15, stop Hatch from using the sickle. Then tell the bald samurai to touch Kuniko and see what happens.

The Perfect Gift
In chapter 16, when looting the corpses: get Hatch a katana, Nishi a club, and Daisuke/Keiko a spear.

Who Casts the First Stone
In chapter 16, throw the stone at the samurai.

Need to Know
In chapter 17, ask Kohaku to read something for you.

Blisters
In chapter 18, if you told the class to focus on striking, ask Ige how his hands feel. Otherwise, ask about his feet.

Monster
In chapter 18, teach Ige how to kill. Then admit to yourself that it has to be done.

Hometown Hero
In chapter 19, during the village celebration, tell the village they better fill the barn with rice for your victory party. Then mention that since the paint looks permanent, you better live up to the name.

Last-Minute Lecture
In chapter 20, if you told the class to focus on striking earlier, worry about the team’s defense. Otherwise, worry about their offense.

What We Trained For
In chapter 20, if you told the class to focus on striking earlier, tell Hatch, Ige and Kohaku to chop the enemy’s weapons apart. Otherwise, tell Nishi and Daisuke/Keiko to surround them.

Remembrance
In chapter 21, claim that Hatch’s spirit animal is a horse.

Formation
In chapter 22, the correct formation is: Daisuke/Keiko, you, Hatch, Ige, Kohaku, Nishi.

Test #1
In chapter 22, get a perfect score for Daisuke/Keiko. (see section below)
Test #2
In chapter 22, get a perfect score for Nishi. (see section below)
Test #3
In chapter 22, get a perfect score for Kohaku. (see section below)
Test #4
In chapter 22, get a perfect score for Ige. (see section below)
Test #5
In chapter 22, get a perfect score for Hatch. (see section below)
Four Out of Five
In chapter 23, save Daisuke/Keiko. (see section below)

The Past
You can’t run from it any longer! Congratulations on finishing the game!

Perfect Tests and Saving Daisuke/Keiko

To save Daisuke/Keiko:
You must get a perfect score with Ige.
If you successfully taught Ige how to kill, you must get a pass or perfect score for Daisuke/Keiko. Otherwise, you must get a perfect score for Daisuke/Keiko.

Daisuke/Keiko Perfect Test
You must do 4/5 of the following:
    Choose a spear for him/her when looting the corpses
    During training at the dojo, help him/her.
    Select him/her as the one who can get a quick hit in during the farmer fight.
    Complete the What We Trained For achievement. (see above)
    Instruct him/her to stab at anything.

Nishi Perfect Test
You must do 3/4 of the following:
    Complete the Raging Bull achievement. (see above)
    Choose a club for her when looting the corpses
    When forming up pairs at the dojo, pair against her.
    During training at the dojo, help her.

Kohaku Perfect Test
You must do 3/4 of the following:
    When forming up pairs at the dojo, pair against her/him.
    After Kohaku and Toshie/Toshio clash, do not slap or hurt her/him.
    When battling the farmers, nod at Hatch to kill.
    Complete the What We Trained For achievement. (see above)

Ige Perfect Test
You must do 4/4 of the following:
    During training at the dojo, help him.
    Complete the Blisters achievement. (see above)
    During the farmer battle:
        If you taught him how to live, tell Ige to hold his ground.
        If you taught him how to kill (unsuccessfully), tell Ige to stay back.
        If you taught him how to kill (successfully), tell Ige to stop being weak!
    Against the crazed farmer, instruct Ige to run with his katana ahead of him.

Hatch Perfect Test
You must do 4/4 of the following:
    Choose a katana for him when looting the corpses.
    Teach Ige how to live or teach Ige how to kill (successfully).
    When battling the farmers, nod at Hatch to kill.
    After the farmer battle, claim that Hatch is in the most self-imposed danger.

2 Comments

  1. Thank you!!

  2. Wow thank u that was amazing and detailed. You should try doing a walk-through. I already know that this felt like a walk-through. But u could write down the correct choices you made

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