Wisdom, Charisma, Dexterity. Using numbers to identify our strengths and weaknesses has been around for decades in roleplaying games. Stats in interactive fiction however, is a more recent invention. The choose-your-own-adventure books of the 80s and 90s faced limitations that their current digital counterparts no longer have. And with great power comes, well, lots of choices. With a story written in choicescript or any programming language, you can store variables and test them, create...